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Emergency Response, Games Lead Applications Driving VR/AR: IDC

Worldwide spending on augmented and virtual reality is forecast to reach $13.8 billion this year, growing to $50.9 billion in 2026, said IDC Wednesday. VR will generate over 70% of the category spending; overall spend will be about evenly split…

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between commercial and consumer applications, said the research firm. "The AR/VR market has been taking slow but sure steps in recent years and is poised to take longer strides in the years to come," said analyst Ramon Llamas, noting product improvements over first-generation devices. In consumer markets, the fastest spending growth for VR and AR will be in emergency response, AR games, internal videography and collaboration, IDC said. Commercial use cases expected to receive the most investment are industrial maintenance, training and collaboration, it said. Stand-alone and tethered head-mounted displays will account for over a third of all AR/VR spending by 2026, it said.