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Avoid VR Camera ‘Bobbing’ to Prevent Viewer Motion Sickness, Sky Engineer Says

Shooting virtual-reality content that won’t make viewers sick requires camera operators limiting “vertical bobbing,” Richard Mills, Sky VR Studios technical director, told SMPTE webinar participants. “Those of you who get seasick or travel-sick know that if you are in a…

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car and not looking out the window, then the up-and-down, rolling motion of the car can very quickly lead to sickness,” Mills said Thursday. “There’s disparity between what our eyes are seeing and what our bodies are doing. The type of motion which affects us most of all is the vertical movement of the head.” Videogame chase scenes, "to give the impression of motion, do sometimes have a virtual camera that bobs,” Mills said. “That’s fine, because we’re viewing it in a screen, and outside the screen, we see the real world.” When donning a VR headset, “we are totally enclosed within that world, with no exterior reference,” he said. Sky uses PlayStation VR consoles and head-mounted displays to quality-control 360-degree content, Mills said.