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Kopin Entering ‘Harvesting,' 'Revenue Growth' Phase for Consumer VR, Says CEO

Now that Kopin’s “core technology” and products for augmented and virtual reality are "successfully adopted" in the military and enterprise sectors, the company is “actively moving into consumer applications,” said CEO John Fan on an earnings call last week. “We're…

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entering the harvesting and revenue growth phase” for consumer AR and VR, Fan said. “Our timing corresponds well with the emergence of practical AR-VR market opportunities” in consumer electronics. "The next few years will be truly interesting for Kopin and for AR-VR,” he said. Kopin expects to begin drawing revenue from consumer VR displays in 2018, based on volume production that begins first quarter, said Fan. Kopin recently demonstrated an OLED-based prototype VR headset that’s about half the size and weight of previous VR “assets,” and yet provides “much better and lifelike smooth images,” Fan said. Kopin and its partner GoerTek, the Chinese components supplier, “are now busily refining this first prototype,” he said. “We believe even smaller and better-performance prototypes can be demonstrated” in the near future, he said.