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‘Fully Immersive’ VR Devices Will Need to 'Blend' Real, Virtual Worlds, Says Intel

A virtual reality device must have the ability to “blend the real-world elements into the virtual world, and enable natural interactions with the digital content” if it’s to be considered “fully immersive,” said Achin Bhowmik, vice president-general manager of Intel’s…

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Perceptual Computing Group, in a Wednesday blog post. VR devices today can “transport” the user to a front-row seat at a live concert, said Bhowmik. But “rather than just watching the concert, imagine dancing with your friends in attendance and experiencing the same excitement from your living room through lifelike visuals, sound, touch, haptics and complete freedom of movement!” he said: “The future of immersive VR experiences will provide an indistinguishable merging between real and virtual experiences with compelling sensory-based content. This journey will certainly take time and a lot of hard work.”