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Sony Engineer Sees 'Challenges' Meshing ATSC 3.0's 'Runtime' With Existing Platforms

The “biggest thing” about ATSC 3.0 from Sony Electronics' “perspective” is that it’s “designed to last, to evolve and endure,” Paul Hearty, vice president-technology standards, told last week’s ATSC conference in Washington. “When we did ATSC 1.0, I think it…

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took us nine very painful years,” said Hearty. ATSC 3.0 “has taken us six and a bit,” he said. “But 3.1, maybe it will be only a year or six months or eight months." The HTML5 “ship” at ATSC 3.0's IP core "sailed into our products, and we’re all supporting it,” Hearty said of the prevalence of smart TVs in the consumer tech market. “One of the challenges we’re going to have to face is that we’ve got to figure out how we’re going to accommodate the runtime platform” in ATSC 3.0 “with the platforms that we already have in our devices,” he said.