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Consumer VR Device Usage ‘Spiking’ in Classroom Applications, Says ABI Report

“Consumer-focused verticals” like gaming continue to dominate the virtual reality product “landscape,” but device usage also is “spiking” in education, “as the devices foster a more immersive, effective learning environment,” ABI Research said in a Tuesday report. “VR allows educational…

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facilities to provide a level of immersion and interactivity to their teaching services that would not be possible otherwise.” VR devices “offer teachers new tools to keep students engaged and provide an alternative learning method to support those students who do not benefit from traditional teaching methods,” it said. “The use of VR devices in the classroom can also improve safety, as students can now learn about harsh chemicals in the sciences, for instance, without actually exposing themselves to any harmful risks.”